Jerry Heneghan, M.B.A.
Professor of the Practice
210 Beard Hall, 301 Pharmacy Lane, , Chapel Hill, NC, 27599
Jerry Heneghan is Professor of the Practice and Director, UNC Center for Innovation in Pharmacy Simulation (CIPS) at the UNC Eshelman School of Pharmacy in Chapel Hill, North Carolina. Heneghan leads CIPS in the development of technology tools to enhance all phases of education and pharmaceutical research including medication discovery, delivery, optimization, assessment, and practice. CIPS develops ebooks, medical illustrations and animations, mobile applications, interactive web content, video capture, complex visual and bio-mathematical simulations, educational games, and virtual/augmented realities. CIPS also integrates wearable biometric sensors into research projects.
The UNC Virtual Patient project (nXhuman-Mk 1) is a transformative effort at the UNC Eshelman School of Pharmacy to create a cutting-edge technology platform that will accelerate student learning and improve real-world patient care through the application of pharmacologic and therapeutic knowledge. This software platform is currently in development and early usability testing. It will be transferable to other health-science disciplines and patients. nXhuman will develop clinical decision making and problem solving skills such as assessment/diagnosis, developing and implementing a treatment and monitoring plan, and repeating over time. The impact of clinical decisions on outcomes (i.e., benefit to risk) is central to the scope. nXhuman will also enable students to learn and observe how pathophysiology and drug action underlie the impact of their decisions on simulated patients over a simulated time period.
Heneghan is also the Chief Design Officer for BioMojo LLC, a woman-owned small business, focused on the development of biomedical performance solutions. Heneghan is a former U.S. Army Aviator (AH-64A) and holds an M.B.A. from the Fuqua School of Business at Duke University and a B.S. in engineering from the United States Military Academy.
The Augmented Reality Forward Surgical Care Project
Boston Virtual Reality
Cambridge, MA March 30, 2016
NCSU Consumer Innovation Consortium and College of Design
March 18 – 20, 2016 @ HQ Raleigh
Innovating Global Public Health for Complex Emergencies Workshop
UNC Gillings School of Global Public Health, March 5, 2016
Tyler E Harris, MC, USA, Stephen F DeLellis, MSC, USA, Jerry S Heneghan, MBA, Robert F Buckman, MD, FACS, Geoffrey T Miller, MS, EMT-P, J Harvey Magee, BBA, William N Vasios, III, SP, USA, Kenneth J Nelson, MC, USA, Shawn F Kane, MC, USA, (Ret), Y Sammy Choi, MD
Military Medicine, Volume 185, Issue Supplement_1, January-February 2020, Pages 521–525
Pulse Physiology Engine: an Open-Source Software Platform for Computational Modeling of Human Medical Simulation
Bray, A., Webb, J.B., Enquobahrie, A. et al.
SN Compr. Clin. Med. 1, 362–377 (2019).
Multiscale Simulation of Insults and Interventions: The BioGears® Showcase Scenarios.
Metoyer, R., Bergeron, B., Clipp, R. B., Webb, J. B., Thames, M. C, Swarm, Z., Carter, J., Gebremichael, Y., and Heneghan, J.
Medicine Meets Virtual Reality Conference. Los Angeles, CA. 2016.
Integration of a Spontaneous Respiratory Driver With Blood Gas Feedback Into BioGears, an Open Source, Whole-Body Physiology Model
Yeshitila Gebremichael; R.Clipp; J.Webb; C.Thames; Z. Swarm; J.Heneghan
Proceeding of the 2015 Summer Biomechanics, Bioengineering and Biotransport Conference
June 17–20, 2015, Snowbird Resort, Utah, USA, SB3C2015-327.
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
BioGears is an open source, comprehensive, extensible human physiology engine released under the Apache 2.0 license that will drive medical education, research, and training technologies. BioGears enables accurate and consistent physiology simulation across the medical community. The engine can be used as a standalone application or integrated with simulators, sensor interfaces, and models of all fidelities.
Jerry Heneghan, Jeffrey Webb, Aaron Bray, Rachel Clipp Ph.D., Thomas B. Talbot, M.D.
January 2008 – June 2015
HumanSim provides enhanced initial, refresher, and sustainment medical education and training. Virtual Heroes is creating HumanSim® by taking the most advanced digital game technology available and integrating it with a high-fidelity physiologic-pharmacologic model and dynamic virtual human technology (DVHT) for unprecedented experiential learning. HumanSim® emphasizes “learning-by-doing” and provides training-to-proficiency in rare, complicated, or otherwise error-prone tasks and processes. HumanSim® enables health care professionals to sharpen their assessment and decision-making skills without risk to patients in realistic, challenging, immersive environments.
Jerry Heneghan, Jeffrey M. Taekman M.D., Bryan P. Bergeron M.D., Rachel Clipp Ph.D.
February 2009 – June 2015
In NASA’s Moonbase Alpha, you assume the exciting role of an astronaut working to further human expansion and research. Returning from a research expedition, you witness a meteorite impact that cripples the life support capability of the settlement. With precious minutes ticking away, you and your team must repair and replace equipment in order to restore the oxygen production to the settlement.
Jerry Heneghan, Christine Heneghan, Daniel Laughlin Ph.D, Mitch Gross, Bradley Willson, Edward Sirko
January 2008 – February 2009
In partnership with the U.S. President’s Emergency Plan for AIDS Relief (PEPFAR), Warner Bros. and Virtual Heroes applied their core competencies to develop an action-based videogame pilot that is delivering targeted HIV prevention messages to East African youth in Kenya.
The videogame combines traditional game play with messages aimed at changing behavior, focusing on five key behaviors that can reduce HIV infections among youth: delaying the onset of sexual activity, abstinence, avoiding multiple sex partners, correct and consistent condom use, and uptake of voluntary counseling and testing services. The pilot game is called “Pamoja Mtaani,” which is Swahili for “Together in the Hood.”
Jerry Heneghan, Christine Heneghan, Bradley Willson
January 2004 – September 2006
America’s Army (also known as AA or Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment and training
Jerry Heneghan, Casey Wardynski, Ph.D., Mike Zyda, Ph.D.
Starting June 2001
Starting June 2001
Starting June 1998
Utilizing Machine Learning and Artificial Intelligence for Medical Training Needs
Duke University – The Fuqua School of Business
M.B.A. 2000 – 2002
United States Military Academy at West Point
B.S.1984 – 1988
Marion MIlitary Institute
1982 – 1983
Scrum Alliance, License 000319077, April 2014 – April 2016