Innovations

Instruction Innovations

There are a range of innovative instructional strategies being implemented through the School of Pharmacy, ranging from in-class games to different methods of evaluating and assessing our students. Many of these innovations are adaptable for any course or content area. If you have innovations to add, please submit them!

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Games

Course

Innovator

Description

Survivor PHCY 433 Blalock Semester-long game where students can get asked questions until there is one survivor
PK Poker PHCY 413 Persky / Dupuis Review game where students can bet on their knowledge of a topic
Crime Scene Investigation PHCY 414 Persky Clues given for students to solve a clinical problem
Clue PHCY 414 Persky / Dupuis / Stegall-Zanation Based on the board game, students solve puzzles to get the murderer, weapon and location




Technology-Based

Course

Innovator

Description

Multimedia Modules PHCY 434 Hansen Pilot project with ITS to develop multimedia, interactive modules
Multimedia Modules PHCY 413 Persky / Pollack Pilot project with ITS to develop multimedia, interactive modules
Breeze Presentations
Corbett, Williams, Rodgers, others
Using Breeze to help bring content outside of class to make better use of in-class time




Evaluation & Assessment

Course

Innovator

Description

Immediate Feedback Multiple Choice PHCY 413 Persky Scratch of exam sheet where students know the correct answer immediately
Student Learning Inventory Assessment Committee Settlemeyer Learning inventory to identify areas of improvement prior to PY4 experiences




Other In-Class Activities

Course

Innovator

Description

Jigsaw Learning Groups PHCY 413 Persky Students are assigned different components of one topic and have to teach each other their section
Case-based Learning
PHCY 414
Dupuis / Persky
Students complete case studies in small groups (4-5) and learn basic content on their own through readings, presentations, etc. This approach encompasses about one-third of the course
Problem-based Learning
PHCY 450
Faculty
Students solve case studies in small groups (10-12) and learn basic content on their own through readings, presentations, etc. This approach encompasses the entire semester.
Team Based Learning
DPPEE 803
P. Rodgers / Cox
Students work in teams (~4 students per team) to work up case-studies.  "Flash" cards used to assess group responses to the case study.  Incorporates both individual accountability (through individual quiz) and team accountability (group quiz and case studies). 




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